


Now later in the game you do encounter one or two enemies outdoors, but by that point it seems like the weapons all disappeared. And once you leave the building, the weapon you dropped is gone. So I hope you enjoyed holding that sword that you didn’t use at all. The game literally make you chose to drop your weapon before entering any building. Unfortunately even though you are well armed, enemies are few and far between outdoors, and once you try to enter any building you are forced to drop your weapon and go in bare handed.

Most of these are just lying in the middle of the road which brings up the question of why so many residents laid down their swords before leaving? Also why are there so many swords? Just walking down the road I came across seven crowbars, three cricket bats, a scythe and three long swords. The funny thing about this game is that there are weapons everywhere. That is until you realize just how empty it is. While the layout isn’t straight forward, it does make exploration somewhat interesting. The actual town of Hanwell is actually pretty large and well done. Think the original Resident Evil, and Silent Hill games, but made as a high school computer science class assignment. Welcome to Hanwell is like a poorly written grade-school love letter to better survival horror games it tries to emulate. Are there worse ways to spend $3? Sure, but there are also a lot of better ways as well. I picked this one up when it went on sale at the eShop for around $3. So hopefully this will help you if you stumbled across this review and wonder if this game is worth your time and money. If you are reading this, then like me you went to Steam to read a review of this game since there is so little info about it out there. If you bought this for Steam and wonder how it is on the Nintendo Switch, here are my thoughts. Welcome to Hanwell, Nintendo Switch Review.
